![]() ![]() ![]() These are some of the things that players take in consideration when planning their attacks and defense. The attack rating of a card is a number showing how many hit points it can take from the enemy while the defense rating shows the extra amount of hit points it adds to a player’s Axie just for that specific round. In a match, the goal is to bring the three enemy Axies’ hit points to zero first.Įach card has an attack and defense rating, as well as a litany of other possible status effects such as poison, stun, fear, and a few others. Just to clarify, the energy points used within the match are different from the energy point system referred to that can be used to start a match. How a player plays depends on the cards they have been dealt, what cards they think the opposing team will play, how many energy points they have, and how many energy points they think the opposing team has. In each round, players are randomly dealt the cards that their Axies possess. Here’s an example of an Axie along with its four card skills At its core, it’s a cross between Pokémon and card games like, well, the Pokemon trading card game or Magic: The Gathering. The players’ three Axies have four skills each, represented by cards. ![]() When this point is reached, players can opt to stop leveling their Axie, and use their energy points in PVP mode instead where they can potentially earn more SLPs. Higher levels generally provide more SLPs, but there’s a point of diminishing returns. Players want the experience points to reach the levels that allow them to reach 50 SLPs (the Adventure mode SLP earnings cap) in the least amount of time. You will still earn the SLP – referring to Smooth Love Potion – the in-game currency that can be converted into traditional fiat money. But if you do, you don’t earn experience points anymore in Adventure mode. When you’ve run out of energy, you can actually still play. In its current form, the player has 20 energy points to use on either the Adventure mode or the player-versus player mode (PVP), which pits a real person against another person, and which we’ll get to later. Like many mobile games as well, the player is given limited energy points per day. It’s a basic setup that has the design DNA of a mobile game. Players need to replay earlier levels to gain enough experience points to progress through a tougher level. With every win, the player’s Axies gain experience points. The player goes through the levels one by one like Candy Crush. Adventure mode pits the player against computer-controlled enemies. I’ve played for two weeks now, with help from Yield Guild Games, a Filipino co-owned organization, whose goal is to bring in more players to Axie (as well as other blockchain games) by lending teams of the titular monster Axies to players on a profit-sharing model. ![]()
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